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🛠️ Current Features

  • Super Lightweight (5MB)
  • User-Friendly and Easy-to-Use
  • Very Fast & Reliable
  • Multi-Threaded Compilation & Source Caching
  • Debug Information Support
  • Built-in Package Manager (Compilers, SDKs, Tools, Plugins etc.)
  • C++ Scripts can be used exactly like GDScripts
  • Supports Script Templates (Pre-Defined/User-Defined)
  • Supports Built-in Script Mode (Embedded)
  • Supports C++ Tool Script Mode (In-Editor Execution)
  • Supports Exporting Properties from C++ Scripts
  • Multiple Interpreter Backends (NitroJIT, Meteora, A.K.I.R.A etc.)
  • Next-Gen Hot-Reloading Both at Runtime & Editor
  • Real-Time GDExtension Development
  • Operating System Emulation (Unix/WinNT)
  • Visual Studio Side-by-Side Deep-Integration
  • Visual Studio Exporter & Build System (2017-2022)
  • Auto Detection of Installed Visual Studios
  • Supports External Libraries and .NET Invoke
  • Watchdog System (Reload-On-Build)
  • Built-in Terminal Logging System (Customizable)
  • Asset Monitor System API (File/Directory Tracking)
  • On-Demand Reload Per Script Change
  • Lambda Signal Callbacks
  • Advanced Menu Options
  • Supports Additional/External Headers & Libraries
  • Build And Run Mode (Build Before Play/Play After Build)
  • Code Compression/Encryption (External/Built-in)
  • Direct GetNode & GetTree API
  • User Defined Preprocessor Definitions
  • Supports In-Editor C++ Headers
  • Module Boot/Shutdown Events
  • Supports C++ Headers Directly Inside Editor
  • Supports Scene Node Referencing
  • Supports Source Control using Git
  • And Much More!