This collection of functions is provided to access graphic backend of the engine such as window handle, rendering driver name etc.
◆ GetGameWindowHandle()
Gets native handle of the game window.
- Returns
- The game window handle, on Windows it must be casted to
HWND.
◆ GetRenderingDriverName()
Gets the current rendering driver name such as vulkan, opengl, d3d12 etc.
- Returns
- The rendering driver name.
◆ GetRenderingDriverResource()
Gets the rendering driver resource by type.
- Parameters
-
| resourceType | The type of the resource to get. |
- Returns
- Pointer to the rendering driver resource, it must be casted before usage.