Welcome to the official API reference documentation of JenovaSDK, this reference guide provides a detailed overview of all the functions and utilities available within the development kit.
JenovaSDK offers a comprehensive set of functions to simplify development within the Jenova Framework. Key features include:
- Utility functions for formatting, printing and debugging etc.
- Functions for accessing engine state, scene tree and nodes etc.
- Functions for tracking asset changes and runtime events.
- Functions for performance checkpoints and profiling.
- Type casting and pointer access utilities
- Variable and string conversion functions
- Callback registration and icon management
- Graphic utilities for accessing game window handles and rendering devices
- Memory management functions for global memory and variables
- Hot-reloading functions to activate, store and restore node states etc.
- Task system functions for multi-threaded task creation and management
- Real-time C Scripting functions to execute Clektron scripts, register symbols etc.
- Wrapped template functions for accelerated development through code minimization.
To get started, begin by visiting Topics, If you want to return to Jenova Learning Center click here.